


In an effort to control the damage done by these events, 22cans hosted a video conversation between Molyneux, Nasynski and colleague Jack Attridge but the continuing onslaught of abuse and criticism prompted the studio founder to say he was done with talking to the press. Meanwhile, another interview by Eurogamer revealed that Bryan Henderson – the winner of Molyneux’s previous project Curiosity: What’s Inside the Cube? – had not received any information about his promised prize, to be the God of Gods in Godus. This prompted a particularly scathing interview by PC gaming site Rock, Paper, Shotgun. Godus designer Konrad Naszynski openly stated on the game’s forums that he didn’t believe the promises made during the Kickstarter campaign were achievable. News emerged that multiple members of the team had either left the company or been moved to the firm’s next project, The Trail. ‘The Shit’ that Phillips refers to controversy surrounding Godus, an ambitious reinvention of the god game genre developed by Peter Molyneux’s studio 22cans. “Then all of what we’re now calling ‘The Shit’ kicked off in February.” I tried to work out what it was I enjoyed about games and why I got into them in the first place. “Once we’d done the Chinese thing, which took us a year to set up, the games were a bit rubbish and it all got a bit boring,” he says.
